﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace JyFramework
{
    public class UtilModule : BaseModule
    {
        public UtilModule(string name = ModuleName.Util):base(name)
        {

        }

        public override void InitGame()
        {
            base.InitGame();
        }
    }
}
